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What you want to make, for whom and by when. That's enough to get started.
- 01 What you want to make: a brand, an illustration, an interface, a video game.
- 02 Who it's for and what it needs to achieve.
- 03 When you need it, even if it's a rough date.
I write in Spanish and English, from Buenos Aires (UTC−3).

No tie, no pose.